alexandra tang
queer vietnamese-american game developer with a bachelor's degree in computer science and tumultuous relationship with writing. looking for games programming work.Current: Programmer (Tempus Fugit, be safe tomorrow.), Narrative Designer (Tempus Fugit, be safe tomorrow.)Previous: Programmer (Gachaery Mart, Mothballs, Friendly Delivery), Narrative Designer (Mothballs, Friendly Delivery)Graduate of Code Coven's Intro to Game Making Using Unity Winter '23
gachaery mart
"Run out of tokens, and Mommy won't be too happy with you."
- [threatening instructions], gachaery mart
Gachaery Mart is a simulation game about shopping for groceries for your mom in a gachapon-operated grocery store.This game was made as a 48 hr submission for the 2024 The Sheep's Meow Global Game Jam with the theme, Make Me Laugh.Welcome to the Gachaery Mart!Your mother has sent you to the store with 150 tokens to pick up groceries for the week. Choose the appropriate banner using the buttons on the left to roll for the groceries you need. Each roll uses one token.Good luck, and thank you for shopping at the Gachaery Mart!
PLAY | CODE
HIGHLIGHTS
- first 48 hour game jam!
- designed and animated gacha screen UI with Unity UI and scriptable objects
- programmed the gacha "roll" mechanic with specified probability rates within specific banners
be safe tomorrow.
"we can figure out the rest after."
- [unnamed protagonist], be safe tomorrow.
be safe tomorrow. is an interactive fiction game about the distance that’s grown between a family, and our protagonist’s first steps to close it.this game was made as a submission for Portland Indie Game Squad's Summer Slow Jams 2023: Narrative.the year is 2912. a massive, unstoppable asteroid approaches kepler as the rest of the solar system looks on. it promises utter devastation and an effective end to the world. but all ends hold potential for renewal and new beginnings, as one estranged family finds out; it’s never too late.
PLAY | CODE
HIGHLIGHTS
- handled scene management with additive scenes
- programmed scripts to run point-and-click and drag-and-drop mechanics
tempus fugit
"Magic? How curious."
- Lisa Minci, Tempus Fugit
A narrative Genshin Impact alternate universe fan-game about a young witch in a kingdom wary of magic that incorporates a card-swiping mechanic to convey the story through prose and dialogue and confirm the player’s choices.Created as a personal project in Code Coven's Intro to Game Making Using Unity courseYou're a young witch disguised as a humble apothecary owner in a kingdom wary of magic. How long can you keep your identity hidden when magic keeps finding its way back to you?
PLAY | CODE
HIGHLIGHTS
- first time prototyping a game in two weeks
- used Unity UI and animations to emulate the Reigns card-swiping mechanic
- created a custom Ink script parser with C# to determine relevant game objects, character sprites, and dialogue to display
friendly delivery
"believe in the heart of the mail. but not the contents. that's mail fraud."
- pete, friendly delivery
An interactive fiction game about a dog on the first day of his new job as the town’s delivery carrier. The player interacts with different characters and makes friends en route.Made for the Game Boy Showdown 2023 Game JamIt's Pubby's first day as a delivery person! Help get his packages to the right people and settle in to your new life in a small town!
PLAY | CODE
HIGHLIGHTS
- first project in GB Studio
- wrote all dialogue and choice events
- fully playable on a GameBoy emulator/jailbroken GameBoy
mothballs
"I wanted to love her proudly.
I wanted to just love her."
- juliet, mothballs
Mothballs is a visual novel about navigating the intersection between being Asian-American and LGBTQ+. Our protagonist is a Vietnamese lesbian named Juliet, who is struggling to come to terms with her sexuality, among other things. Through finding some seemingly-insignificant objects, Juliet slowly recalls the memories that have caused her to seek solace in the first place.This game was created as a capstone project for Macaulay Honors College and designed during ARTS 172 (Game Design) at Queens College for the final project.Even most seemingly insignificant of things may carry the heaviest of memories. Mothballs explores the concept of losing and finding, both physically and emotionally. Delve into our protagonist's memories and piece together the events that have led her to where we begin, sitting in a tiny, dark closet (how ironic).
PLAY | CODE
HIGHLIGHTS
- first project in Ren'Py
- designed and implemented all scenes, menus, and UI elements in landscape orientation
- wrote a 5000 word branching script about the intricacies of a vietnamese-american family and a queer identity