queer game designer building immersive narrative experiences through uncommon mechanics
I'm Alex Tang (she/her), a passionate game designer, who loves experimenting with different gameplay mechanics to immerse players in narrative experiences.I hold a BA in Computer Science from Macaulay Honors College at CUNY Queens and graduated Coven Coven's Introduction to Game Development Using Unity course.These days, I am currently pursuing a Game Design MFA at the NYU Game Center as a recipient of the Edie & Lew Wasserman Scholarship.

A 3D physics game in which players deliver passengers to different locations across town and try to keep town damage to a minimum.Inspired By: Robot Alchemic Drive, Steambot Chronicles, and Crazy Taxi
also known as alexandra tang. last edited dec 2024.
Hello!I'm a queer Vietnamese-American game designer interested in the verbs we ask players to engage with in our games and how we can use these to enrich narrative. As a programmer, I tend to focus on gameplay programming and designing mechanics, but I aim to broaden my scope of expertise into narrative and design.My work tends to explore sapphic yearning and the mundane. I'm interested in the smaller, quieter moments that sneakily become the most important ones in our lives. For that reason, I gravitate toward narrative games, especially dating simulators.
- American Truck Simulator by SCS Software
- DREDGE by Black Salt Games
- Emily is Away by Kyle Seeley
- Going Under by Aggro Crab
- Persona 5 Royal by ATLUS
- Unpacking by Witch Beam
- Until Then by Polychroma Games
- We Are OFK by Team OFK
- Balatro by LocalThunk
- Persona 5 Royal by ATLUS
- Story of Seasons: A Wonderful Life by Marvelous!
also known as alexandra tang. last edited dec 2024.
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A 3D physics game in which players deliver passengers to different locations across town and try to keep town damage to a minimum.Inspired By: Robot Alchemic Drive, Steambot Chronicles, and Crazy Taxi
- Built a mech controller rig to control physical movement and camera movement
- Developed a quest management and navigation system
- Incorporated the OpenFracture framework
A 3D walking simulator that explores my family's refugee experience and the ways this trauma manifests in the objects we collect.Inspired By: Gone Home
- Designed 3D room levels to direct player toward key narrative elements
- Crafted a fragmented narrative conveyed through item descriptions